The announced Class System is not currently live in No Rest for the Wicked's Early Access version. Characters are currently shaped by attributes, weapons, equipment, and skills or runes. Moon Studios has previewed a future Class System, but the proposed details remain subject to change.
Are Classes Available Now?
Current Early Access Character Building
Current characters do not select a formal class at creation. Players build a practical combat role by allocating attributes, meeting weapon requirements, choosing equipment, and using the skills or runes supported by that loadout.
That live system already supports different directions without requiring a class label. Use the Builds guide for practical setups, the Beginner Build for a flexible starting approach, and the weapons database to check current weapon requirements and scaling.
Current Gameplay vs the Announced Class System
The live build system and the announced Class System are separate. Current attributes and equipment affect characters now. The class names, roles, weapon associations, and armor associations described in the developer preview are proposals for a future system.
Do not use the preview as a current character-creation guide or assume that a proposed class relationship already changes how an Early Access weapon works.
What Moon Studios Has Previewed
Proposed Class Identities and Attribute Groupings
On May 8, 2025, Thomas Mahler published the official First Preview of our Class System. The preview proposed class identities organized around single attributes and combinations of two attributes. It also associated proposed roles with weapon families and armor types.
Those names, groupings, roles, and equipment associations are previewed concepts, not confirmed current mechanics. They are useful for understanding the direction Moon Studios was exploring, but they should not be treated as a final class list or build specification.
Why Preview Details May Change
The developer explicitly said changes would still be made to the preview. That warning applies to the proposed names, class count, attribute groupings, roles, weapons, and armor relationships. A dated preview records development intent at that moment; it does not guarantee the final implementation.
Current Gameplay vs Planned Classes
| Topic | Available now in Early Access | Planned or previewed |
|---|---|---|
| Character progression | Attributes, weapons, equipment, and skills or runes shape the current character. | A formal Class System has been previewed. |
| Formal class identities | Formal classes are not currently selected at character creation. | Class names and roles were proposed in the May 2025 preview. |
| Class-specific traits | No final class traits or bonuses are confirmed as live. | Final traits and bonuses remain unconfirmed. |
| Weapon relationships | Current weapons have their own requirements, scaling, attacks, and runes. | Class-to-weapon associations in the preview are proposed and subject to change. |
| Armor relationships | Current armor works through the live equipment system. | Proposed class-to-armor associations remain preview material. |
How to Build a Character Today
Attributes and Equipment Compatibility
Choose a direction from the equipment you can use in the current game. Check attribute requirements before investing, then test whether the complete loadout leaves enough stamina, defense, and mobility for the way you play. Practical setup guidance belongs in the Builds guide, not in a speculative class plan.
Weapons and Skills
A weapon defines much of the current moveset, including reach, attack commitment, requirements, and available runes or skills. Compare verified records in the weapons database, and use the Beginner Guide if you are still learning how attributes, equipment, and combat choices fit together.
What Is Still Unconfirmed?
The reviewed official preview does not establish the final:
- class list or class names;
- traits, bonuses, or numerical effects;
- unlock requirements or progression rules;
- class switching or respec behavior;
- migration or save behavior for existing characters;
- weapon or armor mappings;
- release timing or final release behavior.
Treat claims about those details as unconfirmed unless Moon Studios publishes newer official information.
Frequently Asked Questions
Does No Rest for the Wicked have classes now?
The announced Class System is not currently live in Early Access. Current characters are shaped by attributes, weapons, equipment, and skills or runes.
Do I select a class at character creation?
No formal class is currently selected at character creation. Build decisions are made through the live attributes and equipment systems.
What Class System has Moon Studios announced?
Moon Studios previewed a future system with proposed class identities, attribute groupings, roles, weapon associations, and armor associations. The preview describes a direction under development rather than final live mechanics.
Are the previewed classes final?
No. The developer explicitly said the preview would still change, so its names, groupings, roles, and equipment relationships should all be treated as provisional.
When will classes release?
The reviewed official sources do not establish a final verified release date for the Class System. Check newer official announcements before relying on a specific date or release behavior.
What is the best class for beginners?
There is no live Class System to rank for beginners. Start with the current Beginner Build, learn one compatible weapon direction, and avoid planning around preview-only class bonuses.
Official Sources and Review History
- Official Class System source: Thomas Mahler, First Preview of our Class System, May 8, 2025.
- Current gameplay basis: the live Early Access attributes, weapons, equipment, skills, and runes reflected by the project's verified Together-era sources and records.
- Latest version checked: Early Access — Together Hotfix 9.
- Review date: 2026-09-08.
- Evidence boundary: all class names, groupings, roles, and equipment associations from the preview remain proposed and subject to change.
- Author
- No Rest for the Wicked Wiki Editorial Team
- Category
- Guides
- Game version
- Early Access — Together Hotfix 9
- Verification
- published
- Last verified
- 2026-09-08
- Source
- The official May 8, 2025 Class System preview establishes the proposed future direction and its subject-to-change status; current project sources establish the live Early Access build framework.
Change log
- : Removed from indexing pending verification against the evolving class system.
- : Rewritten and published with a clear current-versus-planned distinction, the official Class System preview, FAQs, and verification boundaries.