Magic Playstyle Overview
A magic-oriented Build begins with equipment and skills that are explicitly confirmed to support the intended playstyle in the current game version. It should not assume that previewed systems or community terminology describe live mechanics. Plan around the tools actually shown by verified records.
Equipment Categories
Review compatible weapon categories, skills, and supporting equipment as one system. Use the weapons database to compare published records that have passed source and version review, then confirm that a specific weapon suits the intended playstyle before treating it as a recommendation.
Combat Approach
Positioning and resource discipline remain important. Learn the commitment and effective range of each equipped action, preserve a defensive option, and avoid repeating an action without reading the enemy response. Use the combat guide for the broader decision-making framework.
Build Considerations
Meet confirmed equipment requirements before choosing later stat priorities. Evaluate how the Build handles pressure, recovery, and enemies that reduce comfortable spacing. This page intentionally avoids exact allocations, damage expectations, and unverified interactions.
Strengths
- Provides a clear theme for evaluating compatible equipment and skills.
- Encourages deliberate positioning and purposeful resource use.
- Can be adjusted as more verified records become available.
Weaknesses
- Depends on confirmed equipment and skill availability.
- Poor positioning can make committed actions difficult to use safely.
- Preview material and older community advice may not match the current build.
Start with the Build Hub, compare the flexible Beginner Build, and use the Boss preparation guide to practice timing and recovery before a difficult encounter.
- Author
- No Rest for the Wicked Wiki Editorial Team
- Category
- Builds
- Game version
- Early Access — Together Hotfix 9
- Verification
- published
- Last verified
- 2026-08-09
- Source
- Official current-version context, developer customization preview, and weapon-category discovery; unreleased or unsupported mechanics are excluded.
Change log
- : Published a magic-oriented planning guide without unsupported spells, items, or numerical breakpoints.
Intelligence-scaling staves and wands
Compare requirements before spending attribute points. These are recorded item values, not DPS or a ranking; attack speed, moveset, and your equipment can change the practical result. Open a record for its version, source links, and verification date.
| Weapon | Type | Requirements | Damage | Scaling | Runes / skills |
|---|---|---|---|---|---|
| All Is Known | Wand | 36 Intelligence | 26 (Physical) | Intelligence | Frost Needles, Frigid Arc |
| Amberhusk | Wand | 19 Intelligence | 16 (Physical) | Intelligence | Lightning Leap, Lightning Storm |
| Crooked Key | Wand | 36 Intelligence | 26 (Physical) | Intelligence | Lightning Barrage, Lightning Flash |
| Cursed Crone | Staff | 10 Intelligence | 12 (Physical) | Intelligence | Chain Lightning, Lightning Sweep |
| Dried Hive | Staff | 36 Intelligence | 31 (Fire) | Intelligence | Flame Sweep, Inferno |
| Endless Winter | Staff | 19 Intelligence | 19 (Ice) | Intelligence | Homing Frost, Frost Stream |
| Entwined Root | Wand | 10 Intelligence | 10 (Physical) | Intelligence | Fire Dart, Fire Blast |
| Falling Sky | Staff | 36 Intelligence | 31 (Ice) | Intelligence | Ice Sweep, Glacial Spike, Hail, Blink |
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