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No Rest for the Wicked Axes Guide

Understand axe and greataxe weapon families in No Rest for the Wicked, including beginner testing, loadout choices, and verified database scope.

Last updated: 2026-08-10

No Rest for the Wicked warrior holding a sword before a creature
Verified scope: category guidance is published; individual axe statistics and acquisition details remain record-gated.

What Is the Axe Category?

The reviewed current-build index separates one-handed axes from two-handed greataxes. They belong under one navigation category because players commonly search for axes as a playstyle, but the two families should not be treated as one moveset or one attribute prescription.

An individual axe can have different requirements, attacks, skills, and equipment interactions from another axe. This guide therefore focuses on how to evaluate the category. Exact fields remain attached to verified weapon records.

Why Players Care

Axes attract players who want a direct, committed combat style, but choosing one by appearance or assumed impact can produce a frustrating first build. The real question is whether its attack language fits your openings. A weapon is useful when you can place its first hit, understand its recovery, and still respond when the enemy’s sequence changes.

Beginners should avoid assumptions such as “every axe is slow” or “every greataxe must use the same stat.” The current family label does not prove speed, scaling, or requirements. Read the individual record and test the moveset.

One-Handed Axes

One-handed axes leave the second equipment slot available. That creates several possible loadouts, but more options are not automatically better. A shield, utility off-hand, or other pairing can add a new defensive or resource decision while also affecting the complete equipment setup.

Start by testing the axe alone or with a familiar off-hand. Learn:

  • where the first attack lands;
  • whether follow-up attacks move the character forward;
  • how quickly you can defend after stopping the sequence;
  • whether the off-hand adds a tool you will actually use;
  • whether total equipment weight still supports a comfortable response.

If the loadout feels complicated, simplify it until the axe’s own timing is clear.

Greataxes

Greataxes appear as a distinct two-handed family in the current-build source index. The beginner trade-off is not a universal formula of speed versus damage; it is the practical cost of commitment. A broad or long-reaching animation may fit some openings and fail in others. Recovery and stamina must be tested on the exact weapon.

Use one attack at a time against an enemy you already understand. Only extend into a longer sequence when the target is clearly unable to answer. If a miss leaves you exposed, note whether the cause was range, direction, timing, or simply choosing too long an action.

Beginner Test Routine

  1. Confirm the displayed requirements before changing attributes.
  2. Equip the full intended armor and off-hand setup.
  3. Test the first normal attack from several distances.
  4. Stop after one hit and observe recovery.
  5. Test the running and defensive follow-up attacks.
  6. Use the equipped skill only after learning its cost and commitment.
  7. Repeat against a familiar enemy before spending materials.

This routine turns “the axe feels bad” into a useful diagnosis. If range is the problem, reposition. If recovery is the problem, shorten the punish. If the complete loadout removes your preferred defense, change the equipment plan.

Attributes and Equipment

Build around confirmed requirements rather than category stereotypes. An axe name alone does not tell you which attributes to raise. Check the current weapon record, meet its requirement, and keep enough health, stamina, and equipment capacity to execute the intended combat loop.

Armor should support the way you defend. Do not increase weight simply because the weapon appears heavy, and do not force a light setup if it makes learning inconsistent. Test the complete character against the same enemy after each important equipment change.

The Strength Build guide offers a commitment-focused progression philosophy, while the Beginner Build is safer when you have not chosen a permanent weapon direction.

Verified Scope

This page confirms the one-handed axe and two-handed greataxe family distinction from current-build sources. It does not claim a best axe, exact damage, attribute scaling, rarity, location, or drop rate. Those details remain unpublished until verified at the individual-record level. Return to the weapons guide for published entries or use the combat guide to improve timing and stamina management.

Sources

Family organization was reviewed through the current-build weapon index and No Rest for the Wicked Tools. Official Together material supplies version context. Database presence is not treated as proof that a particular axe drops in every Realm state.

Author
No Rest for the Wicked Wiki Editorial Team
Category
Weapons
Game version
Early Access — Together Hotfix 9
Verification
published
Last verified
2026-08-10
Source
Official Together-era context and current community weapon indexes; no exact weapon statistics or locations are asserted.

Change log

  • : Published the first source-reviewed axe category guide with one-handed and greataxe decision guidance.

Published axe records

Compare requirements before spending attribute points. These are recorded item values, not DPS or a ranking; attack speed, moveset, and your equipment can change the practical result. Open a record for its version, source links, and verification date.

Published weapon requirements, damage, scaling, and recorded runes or skills
WeaponTypeRequirementsDamageScalingRunes / skills
Boarskin TuskAxe19 Faith29 (Physical)FaithThrow Axe
Hunter's AxeAxe10 Strength18 (Physical)StrengthThrow
Jade-Spined AxeAxe23 Strength, 23 Intelligence47 (Physical)Strength, IntelligenceFrost Strike
ReclaimerAxe36 Intelligence47 (Physical)IntelligenceAdvancing Flurry
RipperAxe19 Strength29 (Physical)StrengthTaunt Strike
Royal Hewn AxeAxe36 Strength47 (Physical)StrengthFire Dash
ShroudcleaverAxe36 Faith47 (Physical)FaithPlague Enchantment
Tongue SplitterAxe19 Strength29 (Physical)StrengthWhirl
Bandit's CleaverGreat Axe19 Strength38 (Physical)StrengthDodge Slamdown
Boarskin ReaperGreat Axe19 Strength38 (Physical)StrengthRelentless Cleave
Broken FangGreat Axe36 Strength62 (Physical)StrengthCrushing Triple
Cerim's SkyrendGreat Axe36 Strength62 (Physical)StrengthSpiral Crash
Gilded TwibillGreat Axe36 Strength62 (Physical)StrengthLightning Assault
Harvester's DreadGreat Axe36 Strength62 (Physical)StrengthBreaker Thrust
Huro's Great AxeGreat Axe36 Strength62 (Physical)StrengthFire Whirlwind
Midnight ShredderGreat Axe19 Faith38 (Physical)FaithRaging Spiral
Short BardicheGreat Axe23 Strength, 23 Intelligence62 (Physical)Strength, IntelligenceIce Ram
Spalled AxeGreat Axe10 Faith24 (Physical)FaithPlague Crush